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This content has been automatically translated from Ukrainian.
BeamNG.drive, a driving simulator focused on realistic physics, will be released on PlayStation 5 this year. The PlayStation Blog announced that the team is finally bringing its world of cars and chaos to Sony's console.
The game is most often known for its spectacular crashes, but at its core is a real-time soft-body engine. Here, each element of the vehicle is simulated separately as a network of nodes and beams that can deform or break under load. The physics is updated at a rate of 2kHz, meaning two thousand times per second.
What exactly does BeamNG.drive promise on console
The game features around a thousand vehicle variants for different scenarios: from supercars and muscle cars to buses, taxis, SUVs, pickups, and heavy machinery. Trailers, decorations, and other objects are also available to create complete chaos.
Customization is also not going anywhere. Depending on the model, you can change the engine, suspension, drivetrain type, wheels and tires, as well as add tuning packages. Among the available settings are stabilizers, ground clearance, tire pressure, differential locks, and adaptive spoilers.
Maps, missions, and free roam mode
BeamNG.drive offers a dozen open maps with coastal, mountainous, desert, industrial, and suburban locations. For those who enjoy structured gameplay, there is a mission system with races, time trials, police chases, and other challenges.
A separate Freeroam mode is available for free exploration of the world with or without traffic. The PlayStation Blog also emphasized that the porting to console required serious optimization, refinement of controls, interface, and other systems to preserve everything that players love about the game on PC.
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