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This content has been automatically translated from Ukrainian.
PlayStation published material about the creation of Arjun Devraj from Saros — a character played by actor Rahul Kohli. The story focuses not only on the game itself but also on how the team shaped the character's voice and personality.
It is about the behind-the-scenes documentary Finding Carcosa: Becoming Arjun, which showcases the work on the performance capture set — a technology for capturing the movement and facial expressions of actors. The film includes exclusive footage and new interviews with Kohli and the developers, explaining how Arjun got his voice.
How Actors and Technology Brought Arjun Devraj to Life
The director of the documentary series, Paul J. Vogel, says he wanted to not only show the technical side of performance capture but also highlight the human process behind it. Kohli himself admitted that he hated his first day on set: it was unusual, uncomfortable, and very strange to see himself in a shiny motion capture suit.
According to the actor, at first, everything looks very technical — even finger calibration is part of the process. But then the scene becomes almost empty, leaving only the actors, the director, and the script. Kohli also recalled advice from Troy Baker, who called it "the purest form of acting."
A Failed Arrival That Helped Find the Right Voice
The team specifically structured the shoots to start with more "dreamlike" scenes. This gave the actors space to first explore their characters before moving on to a more realistic, natural performance.
The most interesting moment occurred during the recording of the teaser trailer. Kohli shared that due to an early recording and a flight, he had to travel across all of Los Angeles but got stuck in traffic and arrived angry and tense. It was in this state that he recorded Arjun's voice — and, according to him, that was when the team realized they had found the right sound for the character.
Khaled Osaimi, senior narrative designer, noted that Kohli, as a gamer, understood well what the character should be like in a video game. He actively provided notes on the script, and the collaboration with the director reminded the team of "two kids with action figures."
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