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Void/Breaker will be released on PS5: how destructive battles utilize the capabilities of DualSense

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This content has been automatically translated from Ukrainian.
Void/Breaker is a roguelite shooter from solo developer Daniel Stubbington, where fast movement combines with combat built on environmental destruction and a deep weapon modification system. The game is being prepared for release on PS5, and this version is considered by the author to be the best way to play.
Since the announcement of the PlayStation version, the arsenal has expanded: an SMG and a sniper rifle, which Daniel himself calls his favorite, have been added to the pistol, assault rifle, and shotgun. Each of these weapon types has its own character, and the modular system allows for unconventional combinations: mods for weapons, abilities, firing modes, and melee combat work together in a grid, and some modules even expand it.

DualSense, gyroscope, and the feel of each weapon

On PS5, the developer is separately testing the adaptive triggers and haptic feedback of DualSense, so that each weapon feels unique: a shot from the sniper rifle should differ from rapid fire with the SMG. Gyroscopic aiming is also being considered for those who want more precise control.
The same capabilities are planned to be applied to abilities, grenades, and gravity tether — a mechanic related to gravity. Special attention is given to melee combat: it has already transformed from a backup option into a full-fledged playstyle, and new mods and balancing are intended to keep it relevant even in the later stages of the run.

Community, story, and demo version

Daniel Stubbington is working on the game together with the early access community: it was the players who influenced the return of wallrunning, which has now become one of the key features of movement in Void/Breaker. This same approach has helped change melee combat, which has received separate mods and a new balance.
The game also has a narrative foundation: the hero is a prisoner trying to break free from a cycle created by a hostile AI, receiving help from a chip left by a former inmate. The story unfolds through zones, with six expected at the PS5 release. A demo version for PS5 is already available, where players can complete Zone 1, but without DualSense features — those are still being refined for the full launch.
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